The Ancients World

Chapter 20: The adventure to Vedersfall II

Chapter 20: The adventure to Vedersfall II

[Only one chapter today, I received some sound advice on discord about pacing myself. I hope you all have a good day!!]

The open road is peaceful this time of day and it is still morning time. Looking at this map I have 2 options. I can take the long way around and avoid a dangerous part of the wilds. My other option is cutting through the wilds and cutting my journey by 80%. It would normally be suicide to cut through the wilds, but I am almost level 20. The strongest I'll come across is a Level 15 elite, having the advantage in levels is a good thing. I would block damage corresponding to my armor rating, but I always dodge.

The reason my opponents don't block my attack is because my attacks are too powerful. Trying to absorb 4,650 damage from dual wielding my silver sword and dead's bane. Since I am dual wielding you will have to multiple that by 2. I do 9,300 flat damage without using my skills, if the armor isn't strong enough to resist that then it will ignore armor. Most of the major guilds have found out this mechanic already.

Having the weapons and gear that I have makes a huge difference. I can honestly say that no one in there right mind would believe that I could do this much damage so early into the game. This is why I am contemplating cutting through the wilds. There is one big problem here though, I could get very lost and extend my journey by even more. There is also the chance that I could get killed in my sleep, this is a multiday journey. I can't afford to lose levels so early in the game, I'll be set back and struggle to recover such huge amounts of exp.

Blue Chaos was truly a prodigy since he accomplished so much despite starting 2 years later. As I am thinking about all my plans and options I hear a world-wide announcement. I smile because its actually about someone else. I can't help being happy since this will divert the attention from me. I remember hearing this announcement in the future too. I guess my actions haven't affected this.

[World-wide announcement: A player has discover and received the Legendary class: Abyss Walker! This is a one of a kind class and will not be accessible to other players!]

[World Mission: The master mages of Greshca are offering a reward for any information on The Abyss Walker! Go to the local branch in your city if you have anything!]

Its seems the masters of Greshca city are interested in The Abyss Walker. This is the same city that Wilmer came from. Masters are 1 rank lower than Grandmaster, they do command great power and authority in the mages world though. The church of light is in charge of armies and kingdoms, they have no authority over mage unions and institutes. They are there own branch of power in this world.

A legendary class is very powerful, one rank below mine. Every class above legacy has its own rules and stipulations. One legendary class will have different rules compared to another. The Abyss Walker is a magical class as well. It is said all magical power came from the Abyss, I have divine power from my angelic blood. These are 2 different forces, Abyss is the origin point for all mortal magic. While divine magic was created directly from The Almighty Father. It is said when The Almighty Father create Gaia and the Overworld he used the power from the Abyss to give Gaia its own properties and power.

This way Gaia wouldn't inherit the power of Overworld, and wouldn't be consumed by the underworld. It isn't stronger than divine power, but it is much more compatible to magic spells and abilities. You can't even measure its power or shape it until you take some from the Abyss. That's why The Abyss Walker is such a revered magical class, the person who holds the class can manipulate the Abyss directly. Other mages use Gaia as a conduit and Gaia forms it in the way the spell was designed. Therefore depowering it, most players will come to fear the person who got this class.

I remember that the player who got this was called Stubbed Toe. I will admit it isn't an intimidating gamer tag, but when you play gamers you can call yourself whatever you please. I heard that this guy was quite the comedian when not in a battle. I wonder what city he spawned into, in the future he never posted the steps on how he got it.

Thinking about all this I have gone off track from my original problem. I should check my inventory and make sure I have enough supplies to cut through the wilds.

[Slayer (Zern) Lvl.19]

[Exp: 7180/21,000]

[Title: The Son of Arch-Angel Michael (Hidden),+1 more]

[Stats]

[Strength - 350]

[Endurance - 300]

[Dexterity - 305]

[Speed - 300]

[Focus - 300]

[Mana: 3000/3000]

[Health: 2600/2600]

[Stat Points: 120]

[Armor rating: 475]

[Inventory]

[Skills/Perks]

[Inheritor of the sword (Passive) - Son of Heaven (Passive) - Heavens light Lvl.3 150/300 (Active) - Protected by Heaven Lvl.3 25/300 (Active) - Slash Lvl.8 500/800 (Active) Slayer of Evil (Passive) - Holy Willow Trees savior (Passive) - Parry Lvl.1 80/100 (Active) - Finder of Legends (Passive) - The divine who has legend (Passive)]

I look at the inventory tab and think open. I then see a list of all my supplies and gear.

[Inventory]

[20x water rations]

[10x food rations]

[Silver sword req. Lvl.10]

[Quality: Uncommon]

[Damage: 500]

[Durability: 250/250]

[Dead's Bane req. Lvl.10]

[Damage: 650]

[Quality: Rare]

[Durability: 250/250]

[Unique effect: Twice as effective on undead]

[Complete Dungeon armor set: Hardened Sap]

I maxed out how much food and water I can carry. 1 Ration is each too 3 meals a day, so I packed plenty for the journey. You can only carry so many items till they overflow into your player bank, but that won't be implemented till a month into the game. Right now loot and items are so scarce that player aren't even close to filling up there inventory.

The more I think about it the more tempted I am to cut through the wilds. If I do go through I'll have to find a good spot to sleep. Making up my mind I decide to go through the wilds to cut my journey down by multiple days. As Cera is preparing to change course in a few more miles others are making plans of there own.

The guild leader of Willow Tree, Wilted Rose, is having a conversation with her vice commander Cracked Shell. "We will move out tomorrow, our guild has scrounged up enough gold to buy 100 maps. All of our top 100 players will be moving in mass to the country of Salamander kingdom. There are credible rumors that say a roaming world boss is there." A roaming world boss is a powerful boss creature that roams the world, there are some legendary and divine class creature that do this. Nelli would be classified as a legendary roaming boss, but dragons are unique.

Roaming world bosses can drop unique and powerful item, but you will need a lot of strong allies fighting to take it down. Even a level 25 roaming world boss can push 4.5 million health points. With there higher life ratings they can pretty much rival any NPC below tier 5 no matter there level. The highest level world boss was level 400 tier 8 and was pushing 500 billion health. During that special circumstance NPC's and players teamed up and took it on. That is pretty far into the future though, it would be after the first expansion pack.

Cracked Shell looks to his guild leader with some apprehension. "We are taking a huge risk by doing this, we could end up team wiping and 100 of our best players lose a level a piece." He understands the value that a boss and opportunity like this holds, but he has to be the voice of reason here.

Wilted Rose looks at her vice commander and gives a deep sigh. "I know the risks Mitchell, but this will set up something that the other top guilds don't have. We will put it into every players mind that this is the place to be. I also want to collect valuable data on the type of loot it drops. We have gotten some good stuff from dungeons, but our guild will need what we get from this boss." You can't accomplish anything without taking risks. This is a bold move and it may or may not pay off.

As they continue their talks Gregory is talking with the kings of white rock and Borealis. Everyone brought there best warriors and generals to this meeting to discuss things. "I wish we could all be meeting under better circumstances, but with Zenith on the move it is only a matter of time before conflict will occur." He is speaking to the whole room, but he is only looking at two other people. Drake Tritan the III, king of white rock. As well as Franklin Forhall the V, king of Borealis. Both very young rules. Neither of them are older than 26, compared to Gregory's 37 these are still learning kings. Nobody wishes for war, but it is a great learning opportunity for younger nobles and warriors.

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