While sorting through the gems, he allocated the points he received while Leveling up and chose his new Talents. Geth had never selected a Talent for reaching Level 30, so he had three choices to make.

'Albus, how much experience did we gain today?' He asked.

'You gained a total of 3,774,287 experience between your own kills and the party's kills. You jumped from Level 30 to Level 43, which was very impressive.

You managed to kill just under 5000 of the Zombies from spamming your Mass Blessing. It seems that the corrupted Mana inside of them was attracted to the cleansing Mana that the Cleric spells provide.

That caused more of them to run directly towards you than towards the chaotic Mana on which the girls' elemental spells are based,' Albus explained.

'Sounds like we will need a crash course on the different types of Mana in the future,' Geth informed him.

:Geth, Level 43 (155,053/270,000):

'Wow, the cost to Level has increased by quite a bit. How many Attribute Points do we have available?'

'43.'

'Add 9 to Intelligence, 15 to Wisdom, and 19 to Defense, then pull up the Talent options, please.' Bringing his base Intelligence to 50 would make him comfortable if he found himself without a weapon again.

:Congratulations, User, on breaking through multiple major Levels. Please select your first Talent for the following option to become available.

Option 1- Mana Skin (Common)

Option 2- Last Chance (Uncommon)

-Upon falling to 1 HP, Mana will be lost instead of health when receiving damage. User will still remain in a heavily injured state during this time:

Geth chose Option 1. He had put off grabbing that Talent for a while. Now that he knew what Thick Skin and Mana Skin were capable of, he didn't want to drop it again.

The next set of options was then displayed on Albus' pages.

:Congratulations, User, on breaking through multiple major Levels. Please select your second Talent for the following option to become available.

Option 1- Last Chance (Uncommon)

Option 2- Bane of the Undead (Uncommon)

-User has slain a large number of Undead. This Talent increases damage done to Undead by 5%. An aura of light surrounds User. Any Spectres, Ghosts, or Spirits that would usually phase through physical attacks can be struck or held by User:

This one stumped Geth for a moment. He had initially intended on snagging the lifesaving Talent, Last Chance. The second option made him hesitate.

The books in the Library had very little information on the Tier 4 Ghosts or Direwolves. The description of this Talent gave him a warning on how difficult they could be to deal with.

'Albus, let's take Bane of the Undead. Maybe the next choice will be less difficult,' Geth thought.

:Congratulations, User, on breaking through multiple major Levels. Please select your final Talent.

Option 1- Last Chance (Uncommon)

Option 2- Fearless (Uncommon)

-User tends to not hesitate in the face of danger. Assists with making logical decisions without being affected by the situation. 

When coming under the effects of a Fear spell or Mental attack, User gains a 5% chance to resist. This is an additional Fear resistance on top of that given by the Wisdom Attribute:

'Fuck.' Geth was given a tough choice yet again. One bit of information on the Ghosts was that they could induce fear in weak-minded enemies.

He thought back to the intimidation he felt from the Direwolves naturally high Levels. What if he ran into some Spectre that had a higher Level on top of the Fear Skill?

He was confident in his mental defense against Tier 4 creatures his own Level or a bit higher. It was those crazy exceptions or Bosses that he was unsure of.

'Albus. Let's go with option 2 again,' He thought with a bit of hesitation. It was tough for him to turn down a lifesaving Talent like Last Chance.

The last thing he wanted to do before choosing his gems was to look through the stack of Skill Cards dropped by the Zombies. Only one of the Sub-Bosses had dropped a Skill card, and it was of no use to him.

As he was flipping through the seventy or so cards that dropped, he found that they were all the same. 

:Tenacity (Common)-

Cost (100 MP/second) At the cost of Mana, continue to battle as if you are in top shape, no matter how bad your wounds:

"Well, it's incredibly costly, but it's certainly something worth all of us learning," He said to himself. Geth proceeded to walk around and hand everyone one of the cards, except for Swole.

Now it was time to fill the sockets in his belt. He'd already gotten an idea while he was choosing his new Talents. He had Albus list them out to look over before installing them.

:1- Strength +55

2- Agility +35

3- Defense +35

4- Wisdom +30

5- Intelligence +35

6- MP +450

7- Lifesteal- 5% of all damage done is returned to User as HP

8- Mana Recovery- Increases Mana Recovery by 15/second

9- Restoration- Increases effects of Restoration Skill by 10%

10- Reflection- Doubles the effects of the Reflection Talent:

Geth looked over his choices and was quite satisfied. He had wanted to double up on Intelligence gems but found that the belt wouldn't accept two jewels of the same Attribute.

'I guess that the craftsman who made it was serious about not wanting people stuck on a single path,' He thought. Still, he could feel that his power had soared.

Geth felt like an entirely different person with the bonus Strength and Agility. He thought he could actually do some damage if he was forced to fight physically.

Geth watched as the others chose their gear and gems, waiting for them to finish before grabbing the Dungeon Crystal. They wouldn't receive their Dungeon clear rewards until he did so.

'This was quite a bit different without the Boss being here. Albus, why didn't it take the Dungeon Crystal with it?'

'That is information that I don't have. If it had, this would have been considered a war instead of us going through it like a normal Dungeon Raid.

Maybe it didn't want to have any connection with this place? It also might have had to leave it to escape,' Albus replied.

Geth pondered over it while he walked toward the center to grab the Crystal.

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