Darius and Gunner both had been at the very beginning of level 21 before the start of the Event. Their share of experience points had been enough to allow them to shoot shot up 9 levels at once and hit level 30 with almost half the experience bar filled. 

As for Xela, she had been level 22 with half her bar filled, so she shot up to level 32 with just below half her bar filled. 

In total, Darius had received 45 AP and 27 SP from leveling up, Gunner 27 AP and 9 SP, and Xela 30 AP and 10 SP. 

This, added to the reward from the Event, gave them so much that both Branded Servants felt overwhelmed. 

It was a statistical windfall, making both of them so wealthy with points that they felt like they were on top of the world. 

Darius watched them with amusement for a minute until their sudden joy died down, since they were hit with the responsibility of it. 

Where to allocate points? How to allocate them efficiently? 

When they received them in small bits, there was no problem as they would be put where was needed most at the time. However, there were no immediate dangers nor concrete plans for fighting for the foreseeable future. 

In fact, the next thing on the agenda would be to return to their territory to start building up their domain from the ground up. 

This would take time and effort, so they should be safe from any conflict until they opened up their territory the public and various factions would try to grab a piece of their pie. 

There would be plenty of wars and conquests from that point on, but they would have long since prepared for that. Besides, it was so far off that they couldn't really imagine it as well as Darius could. 

Thinking to here, both Gunner and Xela's heads snapped towards Darius, who had been watching their tumultuous confusion with a knowing smile. 

Realizing he had long since made the preparations, the Branded Servant duo shared a look and sighed with exasperation. 

This kind of master was able to inspire confidence with his intelligence, but it was also quite frustrating to know that you were being read like an open book 99% of the time. 

Darius didn't bother them anymore and began allocating points. Naturally, he started with himself naturally. 

With a gross total of 235 AP and 122 SP, even Darius was feeling the heat. However, he was resolute and had carefully pondered what to do before allocating them straightforwardly. 

[Name: Darius Stone 

Race: Human 

Stage: Journeyman 

Class: Itemancer 

Subclass: Magus 

HP: 2,500/2,500 

MP: 4,500/4,500 

STA: 1,500/1,500 

Level: 30 

Experience: 1,247/3,100 

Strength: 50 

Agility: 50 

Endurance: 50 

Intellect: 150 

Charisma: 50 

Luck: 100 

Physical Status: Healthy 

Mental Status: Calm. 

AP: 2 

SP: 0 

Active: Analyze - Lv.10, Combine - Lv.40, Lightning Bolt - Lv.40, Thunder Strike - Lv.1, Fireball - Lv.1, Flame Pillar - Lv.1, Group Teleportation - Lv.40, Void Cut - Lv.1 etc 

Passive: Mageward Barrier - Lv.5, Spirit Barrier - Lv.5, Spell Mastery - Lv.15, Spell Enhancement - Lv.50, Channeling - Lv.1, Weapons Mastery - Lv.1, Unarmed Mastery - Lv.1, etc 

Abilities: Transmutation (Intermediate), Explosive Strength (Basic), Afterimage (Basic), Fast Regeneration (Basic), Elementary Psychomancy (Intermediate), Morph (Basic), Divine Favor (Intermediate).] 

30 points of his AP had been invested into Strength, bringing it from 20 to 50, the Adept standard. This naturally unlocked the Explosive Strength ability at the basic tier. 

Next, 20 points had been dumped into Agility, raising it to 50 points from 30, also unlocking the Afterimage ability of the stat. 

[Afterimage - Basic Ability 

Cost: 10% of Stamina 

Description: You have mastered the movement of your body, controlling how each nerve transmits signals both from your brain and body to each other. You are able to move beyond the cognitive speed of most beings, creating an afterimage where you stand and moving anywhere within 10 meters.] 

A pretty useful ability for assassins and non-Space element users. This was basically a life-saving tool in the right situation, allowing one to avoid a fatal attack. 

However, if abused 10 times from the start of battle, one would be left weak and helpless, unable to avoid death. Darm had an evolved form of this ability but it had been useless. 

Gunner had been forcing him to attack him, while Darius had been torturing with a spell that could neither miss nor be blocked, so all the afterimages in the world wouldn't have done squat. 

28 points had gone into Endurance, sending it to 50 points and unlocking Fast Regeneration. As for his beloved Intellect stat, Darius raised had happily raised it from 80 to 150, surpassing the Master stage standard by half a fold. 

His Mind Power evolving to become Elementary Psychomancy. 

[Elementary Psychomancy - Intermediate Ability 

Cost: mana per second 

Description: You are a basic psychic, able to gather the sheer power of your mental faculties in focus and lead it outward to affect the world around you. You currently have access to Telepathy, Telekinesis, Transvection, and Telesthesia.] 

Telepathy was the ability to communicate mentally with other entities, Telekinesis the ability to control objects with the minds, Transvection the ability to control one's body with the mind (to levitate or fly), and Telesthesia the ability to sense the world with one's mind. 

Next had been Charisma, from 15 points to 50, unlocking the Morph ability in its basic form. 

[Morph - Basic Ability 

Cost: None 

Description: You have achieved the pinnacle of social integration. Taking your expertise one step further, you are able to change the visual form of your body at will, limited to the face only currently.] 

Morph would be also useful for assassins or those who wanted to hide their features in order to perform certain tasks. However, the number of people in the entirety of Faust who had more than 50 points in Charisma wouldn't reach 5%. 

As for the final stat, Luck, Darius had placed 50 points within to bring it to the (likely) Master stage standard. With a 100 points, his Deflection ability had naturally jumped from the Basic grade to the Intermediate, evolving into Divine Favor. 

[Divine Favor - Intermediate Ability 

Cost: None 

Description: As a Paragon of Luck of the Intermediate Order, you are heavily protected and favored by the Goddess of Luck. Whenever you encounter an attack on your person of all types or categories, you have a 40% chance to deflect it fully and a 5% chance to reflect it with the attack becoming unblockable. 

Extra Effect: Every month, you may reverse one unfortunate circumstance into a beneficial one.] 

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