"WAIT WHY?! We haven't even had the chance to see the things you got from the boxes, or the two extra gifts for that matter and WAIT UP! YOU ARE TOO FAST!" - Nina
"BABE! WAIT!" - Rebecca
After sprinting away at full speed to the Krepost gate, I start to slow down to a slower pace so that I could match Nina and Rebecca's pace. I guess I was a little too hasty with my decision… Once they caught up, we start to run down the paved path toward HavenFall, while I explain my thought to them.
"Sorry for running away so fast, but I have an item which needs to be placed down before the end of the game tonight. Nina, remind me how much time we have left before we are ejected out of the game." - Ian
"I don't know, maybe 40 minutes? 30 minutes? Not a lot of time left." - Nina
"Right, but you can't reach HavenFall within that time." - Rebecca
"I know, I can't reach HavenFall, however that isn't my objective. Have a look at the item, after you see the description, I'll tell you my thoughts." - Ian
From my pouch I take out a small rectangular object, which was the Alta of Life. While it is small now, I can only assume the moment I use it, it will become much larger. Giving it to Nina and Rebecca, I could see their shocked faces as they glance at each other. Passing the item back to me, Nina was about to say something, but I spoke up first.
"Wait, listen to my thoughts. You both know the item will be used as a spawning point for players, which means Settlement will be having an influx of players. If they are giving me this item, then they are also giving it to 4 other players who are also leaders of their respective villagers. Devel, Helioc, SanShiGo and Sam will be the other leaders who have received the item. Unlike them, I'm quite far away from our capital, or at least that is what I think.
Since I'm not at HavenFall, and I can't reach it, I have another idea. I'm going to use the item somewhere around the halfway point between HavenFall and the Krepost. Then, we will create a smaller village there, with the Alta of Life at the center. Basic items will be provided, such as food, water, and weaker equipment to the newer players. Afterward, we will point them in the direction of either HavenFall or the Krepost, letting them decide on their own path. That way, we don't impede in their way of playing the game." - Ian
"Okay, okay. Interesting thought. However, how do you expect us to create a small village in what… 30 minutes? A village doesn't just appear." - Nina
"I think it is a fine idea. We also create a middle point between HavenFall and the Krepost, so the people who end up travelling back and forth with supplies will have a place of rest. I remember talking to Stellar, when she was watching over a carriage that was traveling from HavenFall and the Krepost.
She was worried about the goblins and demi-humans who were pulling the carriage. Even though they had 2 Zivotinjas to help the carriage, because of the wounding path and the several uphill battles, they were tired and out of breath. Resting on the path was the only they think they could do and luckily for them, Stellar's team was able to eliminate any potential enemies before they could attack the carriage.
Having a halfway point where safety is assured, will be good for those who are traveling from one village to another to provide supplies to one another. It will also serve as a rest point, not only for them but for Stellar's team as well, since they work the hardest in keeping the forest clear of monsters and enemies." - Rebecca
"Wow, babe. I didn't think you were thinking so deeply about this…" - Ian
"Hey! Are you calling me dumb or something?" - Rebecca
"Well, I had the same thoughts… What about the other items that you received from the gift box? I remember seeing a ring, a bow, a badge, and a small squarish object." - Nina
"The ring just increases some stats, I'm thinking for either Gyumi or Lynn to have the item since it boosts Intelligence. The bow is an improved version of the simple bow, I read about it online briefly. Compared to the traditional bow, the composite bow is stronger and more sturdy. However, it requires a higher strength to use properly since the draw strength is quite high. I'm going to give this to Hus, to reverse engineer and slowly replace the older bows.
As for the badge and the box, the Palgum. These two objects will be used in HavenFall since they both create buildings. The Palgum will be used to increase or agricultural gains, most likely for the medicinal plants, the Lucina looks over. Since I want to eventually create a large plot of land just for farming the wheat, at the Krepost. This way, we separate both our medicinal plants and our edible plants to two different villages.
The other building is a Paper Maker building, and well according to the name, we will be able to create paper. I'm not sure what will be inside the building, but it says for me to designate someone will be receiving the knowledge of the Paper Maker, which means there should be some equipment already there. Reading up on the method to create paper, I know it uses wood, water, and a lot of time, but I didn't go too deep into researching it.
Since paper didn't have much use before, I disregarded it, but I have a couple of things I want to use the paper for, including properly recording events, creating books, spreading knowledge to the NPCs and finally, spells." - Ian
"Spells? Are you thinking… Wait, we don't even know if it will work or not though?" - Nina
"Right, but now that we will be getting a Paper Maker, we will eventually be creating lots and lots of paper. Lots of paper means lots of chances to experiment." - Ian
"Placing spells into paper and creating a book, you want to eventually create our own Magic Books. Now, that is an exciting idea." - Nina
"Not just Magic Books, what if we can create one-time-use Spells? How much more useful would that be in battle? Or even summoning talismans?" - Ian
"It would vastly increase our fighting power, of not just troops and soldiers, but even civilians would be able to do something in a fight with one-time-use Spells." - Rebecca
"It would also start to become more dangerous, especially with the addition of players. They wouldn't care about the impacts of their actions." - Nina
"I know… If only I have more time, I could talk to Stellar, Gobi, Noah, Yor and Howard about creating a police group as well as currency." - Ian
"Currency? I know making a police group would help with public safety of the NPCs but what would currency do?" - Rebecca
"It is to put a value on everything we give players right?" - Nina
"Yep. This game, no this world still does not have a currency system, at least to our understanding. If we are able to create a currency system we will be able to place a value on objects such as food, water, and weapons. This would make it easier to control what we can give out to players as well as control the flow of money.
We can also instigate players by rewarding them with money for completing quests, making them do things that we need, such as building houses, gathering resources and even hunting monsters. Creating a task board as well as a building to handle quests will allow players and maybe even NPCs things they could do to past the time, without us ordering them to do things. Makes it seem like there is freedom in their actions when there is not, since we are controlling their movements through the quests." - Ian
"Speaking like a true Lord, HAHA! In that case, I know a place where it would suit your needs in creating a small village. It will be in a relatively flat area, not too far away from the river and will have a small overhang on one of the sides. Follow me!" - Nina
Jumping off the path, Nina motions for us to follow her, and after a quick run through the forest, I reach a small clearing. Like Nina had mentioned, the river was not too far away, in fact we could see the river below us down a slight slope, while on the other side, was a rocky overhang. It apparently used to be one of the small wolf dens, in the forest according to Nina. The path wasn't too far away either, and could be easily extended to this location.
Taking out the Altar of Life, I think about how I wanted to position the building. There were two options that were on my mind, in the middle of the clearing or on the side, underneath the overhang. The middle would be good, since houses and buildings would be built around the Altar of Life to provide for the players, but placing it off to the side would also be good. This is because I can section out the players and the NPCs, giving a little buffer area. The players will be able to approach the buildings from the Altar at their own pace, rather than being surrounded by buildings. After a small moment, I decided to go with my second option, since the plan for the village is to be a starting location for new players. I want the buildings created for the players to have enough room around them to accommodate the potential influx of players.
Walking over to the desire location, I place down the Altar of Life on the ground, and I am prompted with a system message in the process.
[Are you sure about the placement? You can NOT change it afterward.]
"Yes." - Ian
A bright shine of light covers the Altar of Life, blinding me and the girls behind me. Taking a few steps back to give it some room, and as the light fades, I see a large white building made out of a marble like substance. It had only 3 walls, just the back and sides with the front completely open and luckily for me, it wasn't too big, as it didn't reach the top of the over hang.
From what could be seen inside the Altar of Life, I see a statue of the Goddess of Luck in the middle, exactly like the one that at HavenFall. The only difference between the two statues was this one was much larger, and a rectangular box was placed in front of it. Stepping inside the Altar of Life, I am greeted with a couple of system messages.
[Congratulations in creating an Altar of Life for the Goddess of Luck, Fortuna. She has decided to bless you with additional Faith, completing the requirement of Faith needed to select a Religion. ]
[An Altar of Life has been placed, and a definitive territory has been created for HavenFall. The territory will expand from the capital, HavenFall, outward to the second known village under Lord Ian, the Krepost. Lord Ian's territory will include parts of the forest, plains, and canyon. ]
[With the Altar of Life now placed within Lord Ian's territory, new players will have the option to join Lord Ian's side, spawning from the Altar of Life, upon entry.]
After reading the notifications, and before I could even select a Religion, the game ends and I see the ceiling of our room.
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